using UnityEngine;

public class HelpWordPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public UILabel Tip_txt { get; private set; }
	public GameObject Close_obj { get; private set; }
	public GameObject OK_obj { get; private set; }
	public UIScrollView List_slv { get; private set; }
	public UILabel Info_txt { get; private set; }

    public HelpWordPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		Tip_txt = Tf.Find("Sprite/Tip_txt").GetComponent<UILabel>();
		Close_obj = Tf.Find("Sprite/Close_obj").gameObject;
		OK_obj = Tf.Find("OK_obj").gameObject;
		List_slv = Tf.Find("List_slv").GetComponent<UIScrollView>();
		Info_txt = Tf.Find("List_slv/Info_txt").GetComponent<UILabel>();
    }
}